More to come."Įlectronic Arts' decision to implement loot boxes in Battlefront 2 has been controversial, and that's putting it lightly. "The team is fully committed to listening to our community, continually adjusting the game, and providing even more great Star Wars content over the upcoming months and years of live service updates. He said that several team leads would be hosting a Reddit AMA starting on Wednesday.
Wasilczyk acknowledged the "feedback" from Reddit over the last 24 hours and promised to continue listening. This reduction brings the real money values down to about $20, $10 and $5, respectively.
#Star wars battlefront 2 trial keeps downloading update#
It will be live today, with an update that is getting loaded into the game." It's a big change, and it's one we can make quickly. Based on what we've seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players. Luke Skywalker and Darth Vader will now be available for 15,000 credits Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits and Iden at 5,000 credits. So, we're reducing the amount of credits needed to unlock the top heroes by 75%. We used data from the beta to help set those levels, but it's clear that more changes were needed. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. There's been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. As one example, today we're making a substantial change based on what we've seen during the Play First trial. "Making games great comes from regular tuning. John Wasilczyk, Executive Producer at DICE, just posted an announcement to the official Battlefront 2 website stating that they would be reducing the costs of purchasing heroes by 75 percent. Update: It seems the downvoting of EA's statement, which has now grown to over 480,000, has gotten enough attention to warrant action.